Nov 27, 2008, 03:58 PM // 15:58
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#1
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Academy Page
Join Date: Nov 2007
Location: The Netherlands, Noord Holland, Amstelveen
Profession: Mo/
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SmiteWay
Hello all,
These days you see alot more team with 2 hero monks in it, smite monks.
So, i was wondering,
What do you guys use on these 2 monks?
Thanks
Dae
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Nov 27, 2008, 04:06 PM // 16:06
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#2
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Wilds Pathfinder
Join Date: Feb 2007
Location: London, England
Profession: Mo/
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hammers. aoe.
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Nov 27, 2008, 04:11 PM // 16:11
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#3
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McLovin!!!
Join Date: Aug 2005
Guild: Farming Zaishen [keYs]
Profession: Mo/
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We usually focus on shutting down the real monks, smiters are just a pain in the ass cause they lenghten what should be a really quick fight.
__________________
Merciless Moderator.
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Nov 27, 2008, 06:00 PM // 18:00
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#4
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Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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If your want the skills [Smite Hex][Smite Condition][Reversal Of Damage][Castigation Signet][Bane Signet][Signet Of Judgement][Optional][Optional]
The optionals could be resses, some kind of energy management, more smites, or whatever.
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Nov 27, 2008, 06:30 PM // 18:30
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#5
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Academy Page
Join Date: Nov 2007
Location: The Netherlands, Noord Holland, Amstelveen
Profession: Mo/
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Quote:
Originally Posted by Arya Nibelrund
We usually focus on shutting down the real monks, smiters are just a pain in the ass cause they lenghten what should be a really quick fight.
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Ok, so what do you use as shutdown for enemy monks? And when it's pure for enemy monks, why dont take 2 mesmers then?
@subarucar i know this basic yes, but sig of judgement isnt used on all builds, i've seen corrupt enchantment and tease too. I'm looking for those variants.
Thanks
Dae
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Nov 27, 2008, 07:36 PM // 19:36
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#6
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Krytan Explorer
Join Date: Mar 2006
Location: still lost
Guild: Guy In Real Life [GIRL]
Profession: Mo/
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the smite heroes are just a nuisance, norgu with the fast cast weapons is way more annoying in my opinion.
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Nov 27, 2008, 08:51 PM // 20:51
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#7
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Wilds Pathfinder
Join Date: Feb 2006
Guild: [CDEX]
Profession: R/
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Quote:
Originally Posted by Crom Bocca
the smite heroes are just a nuisance, norgu with the fast cast weapons is way more annoying in my opinion.
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Oh that tease spamming shit is amazigly good at interupting, annoyance indeed.
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Nov 27, 2008, 10:09 PM // 22:09
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#8
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Wilds Pathfinder
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
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Nov 27, 2008, 10:24 PM // 22:24
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#9
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McLovin!!!
Join Date: Aug 2005
Guild: Farming Zaishen [keYs]
Profession: Mo/
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Quote:
Originally Posted by Dae GW
Ok, so what do you use as shutdown for enemy monks? And when it's pure for enemy monks, why dont take 2 mesmers then?
Thanks
Dae
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One mesmer is more than enough to shut down defense.
Have your mesmer stay on the enemy prot (shame, diversion, rend) and the heal monk won't be able to keep up with your damage output. You don't need to have both monks out of the game to get a kill. Against smiteway, you don't need to shut down smiters. They help with some damage output and condi/hex removal, but pure monks are your priority target to shut down before smiteway damage output makes you collapse.
__________________
Merciless Moderator.
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Nov 27, 2008, 11:29 PM // 23:29
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#10
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Desert Nomad
Join Date: Jul 2006
Guild: Scare Tactics [sT]
Profession: Mo/
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Like all heroway builds, they will fall under great pressure as the heros tend to ball up together and become an easy target for AOE damage. You just need to apply the right amount of pressure at the right time, and these team will easily crumble. This includes good coordiation between your disruption/shutdown midlines (Mes, Ranger), as well as your frontlines constantly applying pressure. The smite monks are good, but they can't keep it up forever.
On a side note, I find the FC Tease/Weapon Mesmer heroes much more annoying.
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Nov 27, 2008, 11:44 PM // 23:44
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#11
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McLovin!!!
Join Date: Aug 2005
Guild: Farming Zaishen [keYs]
Profession: Mo/
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Interrupts on heroes need some kind of reworking; absolutely senseless to get teased regularly on 1/4 cast spells.
__________________
Merciless Moderator.
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Nov 28, 2008, 06:39 AM // 06:39
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#12
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Academy Page
Join Date: Nov 2007
Location: The Netherlands, Noord Holland, Amstelveen
Profession: Mo/
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Quote:
One mesmer is more than enough to shut down defense.
Have your mesmer stay on the enemy prot (shame, diversion, rend) and the heal monk won't be able to keep up with your damage output. You don't need to have both monks out of the game to get a kill. Against smiteway, you don't need to shut down smiters. They help with some damage output and condi/hex removal, but pure monks are your priority target to shut down before smiteway damage output makes you collapse.
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That's not really what i ment :P In your first post you were talking about that you use those two monks for shutting down enemie monks. But what builds do you use on these 2 then?
Dae
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Nov 28, 2008, 11:31 AM // 11:31
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#13
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McLovin!!!
Join Date: Aug 2005
Guild: Farming Zaishen [keYs]
Profession: Mo/
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No, in my first post I said we don't focus too much on enemy's smite monks to beat smiteway but rather on the 'real' monks. I never ran a smiteway so I guess the build on pvxwiki is correct. Check that link to see what smite monks usually bring.
__________________
Merciless Moderator.
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Nov 29, 2008, 07:30 AM // 07:30
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#15
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Academy Page
Join Date: Nov 2007
Location: The Netherlands, Noord Holland, Amstelveen
Profession: Mo/
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That's totally ridiculous, i'm not talking about that way. I'm talking about a real other way.
Dae
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Nov 29, 2008, 07:40 AM // 07:40
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#16
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Lion's Arch Merchant
Join Date: Mar 2007
Profession: E/
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if you couldn't put 2 & 2 together, the point of the ORIGINAL thread was the discussion of the OPenis (opps, OP'ness) of dual smite heroes and their ability to just be tacked on to any pressure based team and make it decent in the hands of non-retarded players.
that's cool if you want +1 post counts (kind of like this reply) and shit dawg, just next time learn to search and scroll before posting repeats homie.
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Nov 29, 2008, 04:12 PM // 16:12
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#17
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Academy Page
Join Date: Nov 2007
Location: The Netherlands, Noord Holland, Amstelveen
Profession: Mo/
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1. Their are Many, many variants, these skills are just the basic, and in that thread they're talking about enchantment removal too. But how 'bout the elites? 2 x SoJ , i've seen more than that. I would like to know the variants. Now the basic...
2. Oh, so you are talking about me getting my posts up? Lol, please go to the original thread, and look for your second post :
Wow, now WHO wants his posts up?
Dae
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Nov 29, 2008, 10:47 PM // 22:47
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#18
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Lion's Arch Merchant
Join Date: Mar 2007
Profession: E/
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I obviously do since im replying to this dupe thread dae... jeeesus you're slow.
ka POW another +1
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Dec 16, 2008, 10:27 PM // 22:27
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#20
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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smite builds with good warriors are strong, because warriors are perma clean
+1
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